Glasshouse

Glasshouse

eBook - 2007
Average Rating:
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When Robin wakes up in a clinic with most of his memories missing, it doesn't take him long to discover that someone is trying to kill him. It's the 27th century, when interstellar travel is by teleport gate and conflicts are fought by network worms that censor refugees' personalities and target historians. The civil war is over and Robin has been demobilized, but someone wants him out of the picture because of something his earlier self knew. On the run from a ruthless pursuer, he volunteers to participate in a unique experimental polity, the Glasshouse, constructed to simulate a pre-accelerated culture. Participants are assigned anonymized identities: it looks like the ideal hiding place for a posthuman on the run. But in this escape-proof environment, Robin will undergo an even more radical change, placing him at the mercy of the experimenters--and the mercy of his own unbalanced psyche. --From publisher description.
Publisher: New York : Ace Books, 2007
Edition: Ace mass market ed
ISBN: 1101208597 (electronic bk.)
9781101208595 (electronic bk.)
0786577940 (electronic bk.)
9780786577941 (electronic bk.)
Branch Call Number: eBOOK S STROSS
Characteristics: 1 online resource (333 pages)
Alternative Title: Glass house

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Debneo
Apr 25, 2015

Mind-expanding. A good dry run conceptually for the post-singularity human experience. When your self can be edited and stored as a backup file, the hacker or editor has a lot of unseen power over your essential self. Who are you after centuries of life and inumerable uploads? Great questions that we should be thinking about now-before we have to. 4.85 stars.

goomee May 18, 2014

What a ride! Stross is a master tale teller. Not only does the reader have to keep track of A gates, T gates, and time periods, but also gender changing bodies. I always enjoy how Stross shares the personal insights and feelings of his characters. Highly recommended.

r
rsteady
May 10, 2010

It has some intriguing ideas about future warfare, life with multiple copies of yourself (and "backups"), and future transport. Feels a bit like an overly-earnest Ender's Game for adults in the simulated community setting, but a good read.

e
erigami
Dec 06, 2009

A fun read. The "using the 20th Century as a [whatever]" trope is a bit forced (especially with the gender-related stuff), but it's worth reading despite that.

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d
Debneo
Apr 25, 2015

Debneo thinks this title is suitable for 16 years and over

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