Assassin's Quest

Assassin's Quest

Book - 1998
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With her awe-inspiring "Farseer" trilogy, Robin Hobb has established herself as a writer who "continues to revitalize a genre that often seems all too generic, making it new in ways that range from the subtle to the shocking" ("Locus"). Now she presents a masterful finale that sends FitzChivalry--assassin, royal bastard, and king's pawn--on the ultimate quest: to eliminate the man who has stolen the throne and corrupted all he once held dear.
Publisher: New York : Bantam Books, 1998
Edition: Bantam mass-market ed
ISBN: 0553565699 (pbk.)
9780553565690 (pbk.)
Branch Call Number: FIC HOBB
PS3558.O33636 A87 1998
Characteristics: 757 p. : map ; 18cm


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Sep 15, 2017

An extremely slow book but it all ends up in a wonderful payoff.

Sorely in need of an editor who was willing to tell the Author "No we do not need to read another 150 pages of Fitz's travels on the road."

Aug 16, 2016

This book was a bit slower than the first two of the series, but... still an incredibly good read. I read these books on the library recommendation and I have never looked back. Obsessed, possessed, unable to put down. I have read and re-read all three books. Robin Hobb does a magnificient job of providing emotional context for FitzChivalry Farseer, the people that surround him and the challenges he faces. Even that name, how cool is that name!?

Jul 30, 2012

well written, good plot, lots of action and adventure - trilogy

Dec 25, 2010

Longer than it needs to be. I really liked Assassin's Apprentice, but the the concluding book did not move along nearly as quickly. Enjoyable, but not the best.

Dec 06, 2009

Not quite as enjoyable as the previous two books in the series, but it provides a setting for the following two trilogies.

Recommended nonetheless.


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Aug 05, 2010

cpurvis thinks this title is suitable for 16 years and over


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Aug 05, 2010

From an extraordinary new voice in fantasy comes the stunning conclusion to the Farseer trilogy, as FitzChivalry confronts his destiny as the catalyst who holds the fate of the kingdom of the Six Duchies…and the world itself.

King Shrewd is dead at the hands of his son Regal. As is Fitz–or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest–perhaps to death. Only Verity’s return–or the heir his princess carries–can save the Six Duchies.

But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him–currents that will either drown him or make him something more than he was….


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