Imaginative Realism

Imaginative Realism

How to Paint What Doesn't Exist

Book - 2009
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Book News
Gurney, author and illustrator of the Dinotopia series, offers guidance in painting from the imagination or, in other words, painting what doesn't exist. The author covers a wide range of topics, including the traditions in imaginative painting, creatures and aliens, people, vehicles, dinosaurs, history and archaeology, and nuts and bolts subjects such as the studio and procedure and media. The book is abundantly illustrated and includes a brief, but helpful glossary. Annotation ©2010 Book News, Inc., Portland, OR (booknews.com)

Andrews McMeel
An award-winning fantasy artist and the creator of Dinotopia, James Gurney instructs and inspires inImaginative Realism: How to Paint What Doesn't Exist. Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.

Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.

More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration.

"Gurney's Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist,Star Wars: Episodes II and III

"Imaginative Realism is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators

Baker
& Taylor

Shares tips and techniques on creating a realistic picture of aliens and creatures, places, and machines.

Simon and Schuster
From the award-winning artist, learn to see and shape the world in a way you never before imagined.

An award-winning fantasy artist and the creator of Dinotopia, James Gurney instructs and inspires in Imaginative Realism: How to Paint What Doesn't Exist. Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.

Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.

More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration.

"Gurney's Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist, Star Wars: Episodes II and III

"Imaginative Realism is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators

Publisher: Kansas City, Mo. : Andrews McMeel Pub., c2009
Edition: 1st ed
ISBN: 0740785508 (pbk.)
9780740785504 (pbk.)
Branch Call Number: 709.0343 GUR
Characteristics: 223 p. : ill. (chiefly col.) ; 27 cm

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Norman
Jun 13, 2011

Excellent reference

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